Empowering students to improve a billion lives.
Tuesday, April 22, 2008
Neurological and psychiatric disorders such as traumatic brain injury, stroke, Parkinson's disease, autism, depression, post-traumatic stress disorder, and chronic pain affect well over a billion people worldwide. These disorders steal away not only life span, but also our selves and identities. More than $1,000,000,000,000 is spent yearly in the battle against these disorders, even in the absence of effective treatments for many of them. Compared with innovations in other fields, like cancer, neurotechnologies have trickled out of labs at a relatively slow pace, yielding a handful of good drugs, a couple of methods for brain stimulation, and a few ways to image and analyze brain structure and activity. Like many innovations in medicine and bioengineering, these triumphs often emerged in no small part by chance, which makes iterative improvement tricky. Clearly, something new is needed. That's why, over the past year, we've begun experimenting with a hands-on neuroengineering curriculum at MIT, in which undergraduate and graduate students actively engage in the process of becoming neuroengineers, learning to solve intractable problems of the brain by actually doing it.
Learning neuroengineering is a hands-on process. What do you need to learn to fix problems of the brain and nervous system? The answer is, in brief: whatever it takes. The brain is complex (with well over a hundred billion interconnected circuit elements), subtle (it mediates everything we sense, feel, decide, and do), and inaccessible (packed densely inside the skull). To be a neuroengineer, you must be able to take advantage of any idea or fact that you discover that lets you get a handle on a brain process or function. Teaching neuroengineering thus means empowering people to identify problems and create solutions, connecting often distant topics in logical and intuitive ways to arrive at elegant insights. In short, our students must learn neuroengineering by making it up as they go along. With my colleagues at MIT, I've begun teaching students how to go through the neurotechnology life cycle, from concept to validation to revelation to the world. We've concocted a series of three hands-on classes, which are still in the beta-testing stage, to teach design, laboratory, and entrepreneurship skills. Students pick projects and are mentored to make them as high-impact, feasible, and novel as possible. These classes are aimed at helping students learn the principles of operation of the nervous system from an engineering standpoint, implement their best ideas in the lab, and learn the process of translating technologies out of the lab and into the world. In the first class, Principles of Neuroengineering, students learn the basic principles governing the reading of information out from, and getting information into, the nervous system. They also, alone or in interdisciplinary teams, design and model fundamentally new technologies that gain information about, or positively alter, the operation of the brain. In the second course, Applications of Neuroengineering, students do lab work, learning how to implement, debug, and validate technologies. They make plans, revise them when failure encroaches, and learn how to find collaborators, make contingency maps, and manage time and resources. Finally, in the last course, Neurotechnology Ventures, students explore how to get their technologies out of the lab and into the world, writing up business-plan executive summaries and defending their projects in class, and attending guest lectures by entrepreneurs who are paving the way in neuroengineering. Anyone can participate--even freshmen can get involved. The ideas that yield the best neuroengineering inventions are often absurdly simple. The classes started a beta-testing run in February 2007. Last year, in the Principles of Neuroengineering class, students designed never-before-seen methods for reading out brain activity in a wearable device, delivering therapeutic genes to specific cell types in the nervous system, and precisely measuring blood flow in the brain. Some of the students even built prototypes of their devices. For the Applications of Neuroengineering class, we just received a pilot grant from the MIT Alumni Class Funds to supply students with consumables, so that they can implement and validate their very best ideas in the lab, learning from failure and iteration. Students enter this class with concrete ideas, and get to make them reality. (We don't yet have a dedicated laboratory at MIT for teaching neuroengineering, so students who are safety- and procedure-certified to work in my lab can do their projects there. I try to help the rest find other collaborating labs on campus in which to work.) And in the first round of Neurotechnology Ventures, up to 50 people (including some professors) came to hear speakers talk about their companies (with post-talk discussions often lasting late into the night). Twenty students completed the key project, the creation of a concise business plan for a technology. Although it's still the early days, perhaps this is the beginning of a Synthetic Neurobiology curriculum. Like many endeavors, this current set of classes has had a long, evolutionary path. Joost Bonsen and Rutledge Ellis-Behnke, my co-instructors in the Neurotechnology Ventures class, envisioned such a class almost half a decade ago. When I arrived at MIT in 2006, I was deluged by e-mails from undergraduates and graduate students eager to enter the business of engineering the brain and mind. The time had come. But our work is only beginning. We are still revising our educational vision daily, as we define the abstraction layers for engineering the brain. In the long term, I will measure the success of this mission by the number of laboratories, companies, inventions, and, ultimately, cures that are accomplished by people who pass through this class. Someday, we will understand the brain and know how to fix its problems. But for now, we must focus on jump-starting this effort by encouraging direct action by the best minds in the world, at an intellectual scale that exceeds all that has come before. Numerical data in the first paragraph is from a recent report by NeuroInsights, LLC. Cite as: Boyden, E. S. "Teaching Neuroengineers." Ed Boyden's Blog, Technology Review. 4/21/08. (http://www.technologyreview.com/blog/boyden/22055/).
Tags:
education, brain, learning, MIT, mit media lab, neuroengineering, neurotechnology, synthetic neurobiology, neurology, psychiatry, autism, schizophrenia, entrepreneurship, epilepsy, hands-on learning, lab class, parkinson's, project teaching, stroke, teaching, traumatic brain injury
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Toward abstraction layers for neuroengineering.
Tuesday, October 09, 2007
When you program a computer, you don't have to steer individual electrons around manually; if you did, the complexity of performing even the simplest calculation would be daunting. It's clear that building or fixing a complex thing requires a layer of abstraction, so you can solve the specific problem at hand while ignoring the underlying complexity. Problems of the brain must also be addressed at appropriate levels of abstraction. During the last week of September, I participated in a neurotechnology panel at MIT. One theme quietly emerged: different neurological and psychiatric problems demand neural control technologies that operate over different spatial and temporal scales. Critical design choices must be made: do you go for an invasive, spatially focal neural stimulator or for a noninvasive but spatially cruder one?
Consider the question of how you might augment cognition and mood by stimulating selected neural circuits. You'd probably want maximum flexbility--the ability to tune mood, decision-making, judgment, and so on, independent of one another. Researchers have attempted to alter cognitive functions by noninvasive stimulation of cortical brain regions, each a few cubic centimeters in volume. It's become clear, however, that these brain regions are not the most elementary of brain circuit elements. For example, manipulation of one specific brain region can change many cognitive and emotional functions, in parallel. Consider the concrete example of transcranial magnetic stimulation (TMS) of the right prefrontal cortex. In the last few years, studies have shown that TMS of this brain region with a standard protocol (one pulse per second for 10 to 30 minutes) can alter decision-making in the face of unfairness, improve the symptoms of depression, and increase risk-taking behavior. Thus, it may be difficult to induce a specific, desired brain state, without inducing other (perhaps undesired) brain states, when the primitives under consideration are all "brain regions." Clearly, this convenient abstraction layer, which has been prominent across centuries of neuroscience, will need to be refined in order to develop a fully flexible architecture for cognitive augmentation.
The hard part of neuroengineering is the "neuro" part. Our job is to sculpt neural-circuit activity so that it accomplishes a desired computation or behavior, without inducing alterations that are non-optimal. A few weeks back, Biological Engineering department chair Doug Lauffenburger declared to me, "What you're doing is synthetic neurobiology," drawing parallels between my lab's work and the work of labs that do synthetic biology. If you've been following the field of synthetic biology, you'll know that a major premise is the creation of abstraction layers for biological engineering. This agenda includes the development of standardized sets of basic engineering parts (i.e., standard pieces of DNA that encode precisely defined functions), and design rules for building complex systems out of similar ones (i.e., ways of connecting gene networks to accomplish desired organismal outcomes). By following the design rules, and using the standardized parts, biological engineers can create novel biological systems from scratch--systems that make sense and work in a predictable way.
In our lab, we have begun to assemble a toolbox of methods for precisely controlling specific neural-circuit primitives. We are now using these tools to learn how to control behavioral outputs, with great precision and power. Hopefully, in this way we will learn what the neurobiological primitives are for engineering the brain and develop design rules for the optimal control of neural-circuit output, especially in disease states. We're at an early stage. The synthetic biologists started off with the strong hypothesis that genes were the right abstraction layer. After all, the genome is fundamental, and DNA is easy to generate, manipulate, and read. But for neural computation, we don't know what the DNA equivalent is. Are the primitives dendritic elements? Single neurons? Synaptic connections? Cell types? Small networks? Large networks? And at what nervous-system scales should we be reading? Writing?
| Light-controllable neurons. Credit: J. Cardin, X. Han, X. Qian, C. Moore, E. Boyden. |
Most likely, the abstraction layer for synthetic neurobiology will vary greatly across the different neurological and psychiatric disorders for which we're engineering solutions. A key task in the years to come will be to develop a methodology for assessing the level of description appropriate for solving a specific problem. Although much of my lab's work is focused on controlling very specific neural-circuit elements, using pulses of light to turn individual cell types on or off with high precision, it's clear that very powerful tools can exist at much higher levels of abstraction. For example, cognitive behavioral therapy, in which patients learn how to debug negative thoughts that contribute to depressed feelings, is a profound and powerful neurotechnology. And it is entirely based on language. Language-based neurotechnologies activate sets of neurons, distributed across the whole brain, in very precise patterns--and in ways that can cause changes capable of enduring throughout a lifetime. Language can induce precise changes in the brain that move people to happiness, teach them skills, lead them into war, and make them feel empathy or hatred or exhilaration. As John Hockenberry pointed out to me this past spring, language is the original brain interface. Perhaps the complexity of synthetic neurobiology arises from the fact that brain engineering is, in some ways, what we all do, all the time.
Cite as: Boyden, E. S. "Synthetic Neurobiology." Ed Boyden's Blog. Technology Review. 10/9/07. (http://www.technologyreview.com/blog/boyden/21871/).
Tags:
language, engineering, abstraction layers, principles, brain stimulation, neural control, cognitive behavioral therapy, synthetic biology, synthetic neurobiology, neurology, psychiatry
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